666ft a Zombie Shooter

For our 3rd project in our second year we made a Zombie Shooter 

My Contributions

On this project I jumped a lot between Player movement feel, AI, animation implementation and a bit of Audio programming.

Weapon movement feel

After we got in the animations for the player hands and weapon I felt that we needed some more responsiveness from mousemovement. So I rotated the mesh towards the direction of the mousemovement and moved the mesh with an offset to the oposit direction to simulate how the hands move when rotating the body.

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