666ft a Zombie Shooter
For our 3rd project in our second year we made a Zombie Shooter
On this project I jumped a lot between Player movement feel, AI, animation implementation and a bit of Audio programming.
Weapon movement feel
After we got in the animations for the player hands and weapon I felt that we needed some more responsiveness from mousemovement. So I rotated the mesh towards the direction of the mousemovement and moved the mesh with an offset to the oposit direction to simulate how the hands move when rotating the body.